粒子火焰
ts
function addFire() {
const particle = new Cesium.ParticleSystem({
image: FireImage,
startColor: Cesium.Color.RED.withAlpha(0.1),
endColor: Cesium.Color.YELLOW.withAlpha(0.5),
startScale: 10,
endScale: 5,
minimumParticleLife: 50,
maximumParticleLife: 100,
minimumSpeed: 20,
maximumSpeed: 30,
imageSize: new Cesium.Cartesian2(1, 1),
sizeInMeters: true,
// Particles per second.
emissionRate: 100,
// lifetime: 60.0,
emitter: new Cesium.CircleEmitter(10.0),
modelMatrix: computeModelMatrix({lon: 116.45, lat: 39.932, alt: 4}),
emitterModelMatrix: computeEmitterModelMatrix(),
updateCallback: applyGravity
})
viewer.value.scene.primitives.add(particle);
viewer.value.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(116.45, 39.932, 3000)
})
}